RULES (adapted in part from WAMO State Tournament)
The following rules are set as a guideline to help the captains solve a problem when a disagreement arises. Common sense and good sportsmanship are to be used to cover any questions that may arise during a match and not covered explicitly in these rules. These are general rules which cover the four player team event.
Team game 301 (doubles-one player per score) straight out -6 games.
All players start with 301 points and attempt to reach 0.
When any player reaches "0", the game is over. The winning team is the team with the lowest combined score (both team members). If your partner’s score is higher than the other team’s combined score, you are “frozen” and cannot go out. If the game ends in a tie, the team that reaches "0" wins. You may got out on a tie
Players stand on a throw line, 96" horizontally from the face of the board. It is legal to lean over the line. Players may step on but not across the line.
Each player throws a maximum of three darts per round, it is not required that a player throw all three darts on every turn.
Team game cricket (2 players per score, 2 scores)-6 games.
Team game of 501 for the 13 th game.
For the 13 th game, all players play on 4 scores of 501 (2 players per score).Players can be rotated before this game begins.
The score recorded by the machine is the score the player receives. The player accepts that "the dart machine is always right." The only exception will be on a "last dart" or "winning dart." Example: a player needs 39 to go out. He shoots and the dart sticks in the triple 13, but the machine fails to score or scores incorrectly. If the dart sticks, the machine was displaying the "throw darts" message, and all other rules were followed, the player/team shall be credited with a win in that game. This rule will apply only on a single dart, not for a combination of darts.
A dart that sticks in the board but does not activate the electronic scoring may not be manually scored.
If a dart bounces off the board, it is considered a dart thrown even if it does not score. It may not be thrown again.
If a dart is thrown before the "throw darts" message lights, the dart is considered a dart thrown and may not be thrown again.
If machine displays a "segment stuck" the player must remove the stuck dart before continuing.
It is each player’s responsibility to see that the machine is displaying the appropriate player's number prior to throwing any darts.
If the player throws while the machine is displaying an opponents number:
And has thrown less than three darts the machine is advanced to (his/her) correct position by use of the "player change" button and (he/she) is allowed to throw (his/her) remaining darts. The game then proceeds normally with the opponent shooting next, and so on. Example: player two throws two darts on player three before the infraction is noticed. At that point the same is advanced to player two, player two throws his third dart (thereby allowing him to throw only one dart on his number). The game is then advanced to player three and play resumes normally with player three allowed his full compliment of three darts on his turn).
If a player throws all three darts on (his/her) opponents number before the infraction is noticed, that player has completed (his/her) turn and the machine is advanced to the proper position (the opponents number), and the game proceeds normally. Example: player two throws all 3 darts on player three before the infraction is noticed. Game is advanced to player three who then gets his full compliment of three darts and the game proceeds normally. If a player throws out of turn and ends the game on that turn, his exam loses that game.
If a player throws when the machine is displaying the number of that players partner:
If a player has thrown all three darts, his turn is completed. Machine is then advanced to correct player position and play resumes, except that both players from violating team lose next turn.
If a player has thrown less than three darts when infraction is noticed, machine is advanced to his correct position, and he is allowed to throw the remainder of his 3 darts. Machine is then advanced to next player position and play resumes, except both players from violating team lose next turn.
If a player reaches 0 while shooting on his partner’s number, that team loses that game.
If you cannot play a match, please call the other team ahead of time to reschedule. Please try to make the match up within 2-3 weeks. Most teams are accommodating if you try to work this out ahead of time. If you choose to take a forfeit, you will owe the other team the payout amount for losing all 13 games.
Start at 7:00, usually, a grace period of 15 minutes is given as a courtesy, if you know you are running late, contact the other captain. A list of captain’s and phone numbers will be provided later.
You can be a substitute for any team (if you are going to WAMO State Dart Tournament, you will need to review those rules) at:
However, once the playoffs start, you can only substitute a player with an equal or lesser average than the person they are replacing.
Please practice good sportsmanship at all times.
All teams need to have a captain and phone number listed where the captain can be reached, as well as a player roster.
All teams will play every team. At the end of the schedule, a single elimination traveling trophy tournament will be run. The league will be divided into 3 of 4 divisions, depending on the number of teams. The divisions will be set up depending on their records after player every team.
Sponsor Fees: $30. This will cover sanctioning for WAMO tournament as well. Allied will request the sponsor fees directly from the bars.
Money is to be paid out nightly between the teams, this is to avoid someone having to drop the money off, etc. throughout the year. For every win over 6 that a team has in one night, $1.50 per win. It is the responsibility of the teams to exchange money at the end of the night.