7:00 PM Start time, (11 AM on Friday mornings). Line-ups must be filled out before starting a match. No line-up changes after a match has begun.
There is a 15-minute grace period before a forfeit can be called. If a team does not show up by the end of the 15-minute grace period, all games and points go to the present team. If you are going to be late, phone calls would be appreciated.
When a team forfeits they will give up 3 points per player and all games for that match. The forfeiting team is still responsible for their team dues for that night.
A player that comes late may finish games that have not begun. They may not join a game that has already begun.
In case of bad weather, league cancellations will be announced on WJVL between 5:30 and 6:30 pm. If your team cannot make a match due to weather, call the home bar and/or team captain before 5 pm. Those teams must reschedule and call Allied Games in order to avoid late fees.
Teams are allowed 4 players and 5 subs on their rosters. (5 players on Tuesday) Too many players could result in a forfeit.
A player who does not show up for their game forfeits 3 points per game. A player that leaves prior to finishing their match forfeits 3 points for every game not started. Final standings will not be determined due to a forfeit.
Captains are responsible for dues and score sheets! The visiting team places all dues and score sheets into an envelope provided by the home team. The visiting team drops the envelope off at the PARK PLACE AND HAMMY'S. A signature is required by the visiting captain, and envelopes must be turned in within 24 hours of that match. Late fees will be enforced! 1 st Offence $ 5.00 Fine 2 nd Offence $10.00 Fine 3 rd Offence $15.00 Fine Dismissal after the 3 rd offence will be voted on by the executive board
Late fees must be paid the next scheduled night of play.
Teams can not play and not pay.
Captains must pay for absent players.
Each table must be level, clean, have a centered and have a bridge for league play. The cue ball must be a standard sized cue ball. If a short stick is needed, there must be one supplied. Captains must make sponsors aware of these rules.
If a table does not meet the requirements of rule # 12, the visiting team may request an alternate site BEFORE THE MATCH BEGINS! If play has started the teams must finish the match, but the visiting captain may submit a written protest to the league.
Players and subs may not switch teams without the permission of the executive board. If a player or sub does not notify their rep, they will be barred from play for the remainder of the season. The Captain from the original team must give a written release of the player that wishes to switch teams.
No regular players or subs may be brought in during the final 5 weeks of the season, unless OK’d by the executive board.
A player that wishes to switch teams, they must get written notification by their old captain one week before playing on another team.
you must be 21 or older to participate in the Janesville billiard league ! A team with a minor on it will lose that player’s points and the opposing team will receive 3 points per game played against the minor.
Money received from teams that drop out, will remain in that leagues prize fund. NO REFUNDS!
All make-ups for postponed games must be played with scores turned in, as soon as possible. If teams do not make up the match, the team that is unwilling to reschedule will be fined, and the opposing team will be given a forfeit.
To avoid confusion, forfeits cannot occur the first week of leagues. The match will be rescheduled, and played as soon as possible.
If there is a problem or dispute that the captains cannot resolve, you must stop the game and contact your player representative for that night. They can be contacted at whatever bar they are shooting at. Player Reps are identified on the schedules. If they are not shooting at their home bar, ask the bartender where they can be reached. Do not continue play until you have talked to your player rep!
A majority of disputes will result in the replaying of that game.
Complaints must be in writing and given to your player rep , or put in with your score sheets. The league reps will make all decisions concerning complaints.
Due to the new playoff set up, players may play on both Tuesday and Thursday Nights.
On Tuesday Nights 3 regular players are required to play a match. Less than 3 regulars will result in a forfeit. All other leagues require at least 2 regulars.
The captain can only be changed in writing. If a captain is absent, the co-captain is responsible for the captain’s duties. Any other regular player may be designated co-captain for that evening.
8-ball rules
The game for league play is last pocket, call your pocket. You do not have to call the path of the ball, just the pocket.
The home team racks and pays for the 1 st ad 3 rd rounds, and the visiting team pays and racks the 2 nd & 4 th rounds. (except on Tuesday)
On Tuesday- The home team racks and pays for the 1 st and 3 rd rounds, and the visiting team pays and racks the second round. In tournament, teams flip for home and away in the 3 rd round on Tuesdays.
When racking the balls, the back corners must have different balls. I.e. One solid and one stripe.
If the rack is distributed on the break, it is a legal break and cannot be re-racked. (unless both shooting players agree to re-rack)
If the 8 ball is made on the break without scratching, the breaker wins the game and receives 9 points. If there is a scratch on an 8-ball break, it is a loss and the opponent gets 9 points. (Tuesday) Remember to CIRCLE YOUR 8 BALL BREAKS on your score sheet.
If a player scratches on the break and makes any stripes or solids, a decision has not been made and the table is still open. The table remains open until a stripe or solid is made without scratching.
If a player on the break and makes any combination of stripes and solids, a decision has not been made and the table is still open. If a player makes a stripe or solid on the second shot and scratches, a decision has not been made and the table is still open
PLAYING
A scratch is not a loss unless the eight ball is made.
The 8 ball must be made in the pocket the shooter made their last object ball.
On any shot, the cue ball must hit one of your object balls before any others. THE 8-BALL IS NEVER NUETRAL!
If a player shoots out of turn, the captains will decide on any penalties.
A player must have at least one foot on the floor during any of their shots.
If you have one object ball left on the table, you hit that object ball into the pocket you call, and then hit the eight ball in the same pocket as your last object ball in the same shot, it is a legal shot and a win.
If the 8-ball stops in a neutral pocket, the captain will decide if it is playable, or should be spotted. It does not have to be completely between the outer corners of the pocket. A dispute on the 8-ball spot will be decided by a neutral person chosen by both team captains.(changed on vote at the 2011 fall meeting)
After a scratch on the break, the cue ball must be completely in the kitchen. The object ball must be completely out of the kitchen to shoot directly at it.
A player must make an honest attempt to hit their ball, there are no safety shots. Complaints regarding players who intentionally play safeties should be made to your player rep.(see general rule 22) Further complaints may result in removal from the league.
SCORING
A player receives 2 points for a correctly pocketed 8-ball, and one point for each of your opponent’s object balls remaining on the table.
If the 8-ball is made wrongly, the opponent receives 2 points for the 8-ball and 1 point for their, the losing teams, remaining object balls. ("their" refers to the losing team's remaining object balls.).
If the 8-ball is illegally made and the opponent’s ball is also made, only the balls left on the table are counted.
If the 8-ball is made and the opponent’s ball(s) is fouled, the opponent wins and receives 2 points.
If you intentionally shoot the 8-ball while you have one or more balls left, the opponent wins and receives 2 points for the 8-ball and one point for each of the shooters remaining balls.
Any player deliberately shooting an opponent’s ball to get them off the table, will be subject to loss of point before their shot was committed and forfeit of the game.
FOULS
Only the captain or player shooting may call a foul.
A foul not called at the time of the shot, is not a foul.
Everyone must display etiquette and common courtesy to all players.
An intentional foul is a loss of game and a forfeit.
Moving the cue ball is a foul and loss of turn. An object ball accidentally moved is not a foul. The opponent decides whether to replace the accidentally moved ball or leave it where it is.
No jump shots are allowed. If the ball hits the rail first, then it is not a jump shot.
Only the captains may instruct a player on a shot, and only after being asked for help. The co-captain may instruct the captain after being asked. In the event that the captain is absent, the co-captain may instruct the other players. Giving or receiving unrequested help during play is a foul and results in loss of turn.
The captain or co-captain may not touch or mark the table, or in any other way chart a shot upon the table. The captain or co-captain must move away from the table before the shot is taken. Violation of this rule is a foul and results in a loss of turn.